rustyonmars
Online 222.154.252.119:28027 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 09:02 UTC, in 1d 3h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:02 UTC26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 21:12 UTC28d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does rustyonmars rank against other Rust servers?
The last seven days of player hours place rustyonmars at #15,351, within the top 69% of all ranked servers.
How busy is rustyonmars?
Of its 50 slots, rustyonmars is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on rustyonmars mean?
The game's server browser reads the tags rustyonmars publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include rustyonmars?
rustyonmars appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe notes
What does wipe day look like on rustyonmars?
Across its recent wipes the busiest crowds averaged 1 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on rustyonmars?
Its tag sets the prediction: too few of rustyonmars's wipes are on record to confirm the schedule. On Friday 30 October at 09:02 UTC its next wipe is due. The world it runs now dates from 26 days 20 hours ago. A wipe every two weeks is what the tags publish.
Map and rules
Which map does rustyonmars run?
The map on rustyonmars is procedural, made by the game at size 4,500 from seed 20260907. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on rustyonmars?
No gather rate appears in the name of rustyonmars. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does rustyonmars run?
Rust network protocol 2635 and build 168909 on Linux is what rustyonmars uses. The protocol must match for you to join, and Steam updates it for you.
Does rustyonmars run smoothly?
The last 48 hours saw an average of 125 server fps, with 80 as the lowest. Up to 181,398 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,776 MB. What players experience as lag comes from low fps and a rising entity count.
Is rustyonmars online, and how reliable is it?
You will find rustyonmars online now. The uptime it reports suggests a restart roughly 2 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is rustyonmars located?
No region is published by rustyonmars. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 222.154.252.119:28027 is where it lives.
Getting in
How do I join rustyonmars?
Either enter client.connect 222.154.252.119:28027 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://rustyonmars.com/rust/.