My Local Server
Offline 223.185.63.48:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Local Server rank against other Rust servers?
Over the past week it ranks #13,183 for player hours, which puts My Local Server in the top 61% of all ranked servers.
How busy is My Local Server?
We have no live count for My Local Server right now. It was last seen 34 days 4 hours ago.
Lists and tags
What do the server tags on My Local Server mean?
These are the tags My Local Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include My Local Server?
These Rust Population lists include My Local Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on My Local Server?
Its rhythm cannot be told yet: too few of My Local Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 44 days 15 hours ago.
Map and rules
Which map does My Local Server run?
My Local Server uses a map the game generates: procedural.
What are the rules and settings on My Local Server?
No gather rate appears in the name of My Local Server. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does My Local Server run?
Rust network protocol 2633 and build 163794 on Windows is what My Local Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Local Server online, and how reliable is it?
Currently offline, My Local Server was last seen 34 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 23 September 2026.
Where is My Local Server located?
No region is published by My Local Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 223.185.63.48:28015 is where it lives.
How to join
How do I join My Local Server?
Either enter client.connect 223.185.63.48:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.