RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RnC 2 | Experimental rank against other Rust servers?
RnC 2 | Experimental ranks #11,421 on seven-day player hours, #443 in Asia, and sits in the top 51% of all ranked servers.
How busy is RnC 2 | Experimental?
The count reads 0 players on RnC 2 | Experimental, which has 30 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on RnC 2 | Experimental mean?
The game's server browser reads the tags RnC 2 | Experimental publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): Roleplay is the focus of this server; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EA (East Asia): The server browser lists it under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RnC 2 | Experimental?
RnC 2 | Experimental appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and Rust population: roleplay. Filter the server list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe notes
What is the wipe schedule on RnC 2 | Experimental?
The next wipe for RnC 2 | Experimental is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 16 days 4 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.
Settings
Which map does RnC 2 | Experimental run?
The map on RnC 2 | Experimental is procedural, made by the game at size 3,500 from seed 6480561. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RnC 2 | Experimental?
Nothing in RnC 2 | Experimental's name says how gather works. Up to 10 players can team together. You get roleplay here, roleplay rules, jobs and towns. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RnC 2 | Experimental run?
On Windows, RnC 2 | Experimental runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RnC 2 | Experimental run smoothly?
In the last 48 hours, it averaged 107 server fps, with a low of 11. The entity count reached 69,469: buildings, deployables and all other objects. Memory use peaked at 1,926 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RnC 2 | Experimental online, and how reliable is it?
Right now, RnC 2 | Experimental is online. Judging by the uptime it reports, the last restart was about 7 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 October 2026.
Where is RnC 2 | Experimental located?
The EA tag is how RnC 2 | Experimental places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. 23.106.54.134:28025 is where it lives.
How to join
How do I join RnC 2 | Experimental?
Open the console with F1 in Rust and enter client.connect 23.106.54.134:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/hTzDrZTVab.