Darkfyre
Online EU 23.106.58.144:28215 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:07 UTC2d ago | 3 | – | running | 0 |
| Mon 26 Oct, 22:24 UTC2d ago | 3 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Darkfyre rank against other Rust servers?
On player hours over the last seven days Darkfyre is #5,383, #1,775 in Europe, placing it in the top 24% of ranked servers.
How busy is Darkfyre?
Of its 50 slots, Darkfyre is using 0 right now. Averaged over seven days, it drew 1 players and reached a peak of 3. The busiest hour in the last 48 was 23:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on Darkfyre mean?
These are the tags Darkfyre publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^c (Creative): No gathering is needed; this is sandbox building where you build what you like; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Darkfyre?
On Rust Population, Darkfyre is filed under these lists: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on Darkfyre?
Across its recent wipes the busiest crowds averaged 3 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Darkfyre?
Darkfyre wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 2 days 2 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Darkfyre run?
The map on Darkfyre is procedural, made by the game at size 3,500 from seed 1501749332. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Darkfyre?
Nothing in Darkfyre's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs build & creative, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Darkfyre run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Darkfyre. Your game needs the same protocol to join; Steam takes care of updating it.
Does Darkfyre run smoothly?
The last 48 hours saw an average of 106 server fps, with 82 as the lowest. Entities peaked at 70,893, including buildings, deployables and everything else. Up to 2,540 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Darkfyre online, and how reliable is it?
Darkfyre is up and running at the moment. About 38 hours ago, it restarted, according to its uptime. Over the last 7 full days, 41 of 168 hours were online, or 24%. It was first seen by Rust Population on 14 September 2026.
Where is Darkfyre located?
By its EU tag, Darkfyre says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 23.106.58.144:28215 is where it lives.
Getting in
How do I join Darkfyre?
Open the console with F1 in Rust and enter client.connect 23.106.58.144:28215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.