Cinematic & Testing Server - Blooprint
Online 23.109.125.108:20675 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Cinematic & Testing Server - Blooprint rank against other Rust servers?
The last seven days of player hours place Cinematic & Testing Server - Blooprint at #14,534, within the top 65% of all ranked servers.
How busy is Cinematic & Testing Server - Blooprint?
Of its 40 slots, Cinematic & Testing Server - Blooprint is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Cinematic & Testing Server - Blooprint mean?
These are the tags Cinematic & Testing Server - Blooprint publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Cinematic & Testing Server - Blooprint?
These Rust Population lists include Cinematic & Testing Server - Blooprint: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Cinematic & Testing Server - Blooprint?
Its rhythm cannot be told yet: too few of Cinematic & Testing Server - Blooprint's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 21 days 17 hours ago the current world was made.
Map and rules
Which map does Cinematic & Testing Server - Blooprint run?
A procedural map of size 4,500 from seed 1, generated by the game, is in use on Cinematic & Testing Server - Blooprint. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Cinematic & Testing Server - Blooprint?
No gather rate appears in the name of Cinematic & Testing Server - Blooprint. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Cinematic & Testing Server - Blooprint run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Cinematic & Testing Server - Blooprint. The protocol must match for you to join, and Steam updates it for you.
Does Cinematic & Testing Server - Blooprint run smoothly?
It ran at 144 server fps on average over the last 48 hours, and never went below 116. The entity count reached 119,101: buildings, deployables and all other objects. Memory use peaked at 5,945 MB. What players experience as lag comes from low fps and a rising entity count.
Is Cinematic & Testing Server - Blooprint online, and how reliable is it?
Right now, Cinematic & Testing Server - Blooprint is online. The uptime it reports suggests a restart roughly 3 days 10 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 19 October 2026, Rust Population saw it for the first time.
Where is Cinematic & Testing Server - Blooprint located?
Nothing published by Cinematic & Testing Server - Blooprint states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 23.109.125.108:20675.
Getting in
How do I join Cinematic & Testing Server - Blooprint?
Either enter client.connect 23.109.125.108:20675 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.