ER Test server 1
Online 23.109.46.105:25648 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 0 | – | running | 0 |
| Tue 20 Oct, 13:35 UTC9d ago | 0 | – | 0.3 days | 0 |
| Mon 19 Oct, 16:28 UTC9d ago | 1 | – | 0.9 days | 0 |
| Thu 15 Oct, 17:01 UTC13d ago | 0 | – | 4 days | 0 |
| Tue 13 Oct, 17:45 UTC15d ago | 0 | – | 2 days | 0 |
| Fri 9 Oct, 09:05 UTC20d ago | 0 | – | 4.4 days | 0 |
| Wed 7 Oct, 18:17 UTC21d ago | 0 | – | 1.6 days | 0 |
| Mon 5 Oct, 22:31 UTC23d ago | 0 | – | 1.8 days | 0 |
| Sun 4 Oct, 20:23 UTC24d ago | 2 | – | 1.1 days | 0 |
| Sun 4 Oct, 12:17 UTC25d ago | 2 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:51 UTC27d ago | 1 | – | 1.9 days | 0 |
| Thu 1 Oct, 20:34 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:06 UTC28d ago | 1 | – | 0.9 days | 1 |
| Tue 29 Sep, 20:08 UTC29d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ER Test server 1 rank against other Rust servers?
The last seven days of player hours place ER Test server 1 at #10,556, within the top 47% of all ranked servers.
How busy is ER Test server 1?
The count reads 0 players on ER Test server 1, which has 500 slots. We counted an average of 0 players in the past week, with 2 at the busiest.
Lists and tags
What do the server tags on ER Test server 1 mean?
These are the tags ER Test server 1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ER Test server 1?
These Rust Population lists include ER Test server 1: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on ER Test server 1?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on ER Test server 1?
Irregular times are when ER Test server 1 wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does ER Test server 1 run?
The map on ER Test server 1 is procedural, made by the game at size 4,500 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on ER Test server 1?
Nothing in ER Test server 1's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ER Test server 1 run?
Rust network protocol 2635 and build 168909 on Linux is what ER Test server 1 uses. The protocol must match for you to join, and Steam updates it for you.
Does ER Test server 1 run smoothly?
It ran at 238 server fps on average over the last 48 hours, and never went below 212. Up to 113,972 entities were present, counting buildings, deployables and everything else. Up to 3,566 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ER Test server 1 online, and how reliable is it?
ER Test server 1 is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is ER Test server 1 located?
Nothing published by ER Test server 1 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 23.109.46.105:25648.
How to join
How do I join ER Test server 1?
Either enter client.connect 23.109.46.105:25648 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.