Rust Dev Server
Online 23.109.63.157:28080 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Dev Server rank against other Rust servers?
The last seven days of player hours place Rust Dev Server at #5,533, within the top 25% of all ranked servers.
How busy is Rust Dev Server?
The count reads 0 players on Rust Dev Server, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Rust Dev Server mean?
These are the tags Rust Dev Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Dev Server?
Rust Dev Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on Rust Dev Server?
The busiest point of its recent wipes averaged 2 players. 23 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. By day 7 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Rust Dev Server?
Its rhythm cannot be told yet: too few of Rust Dev Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 2 hours ago.
Settings
Which map does Rust Dev Server run?
The map on Rust Dev Server is procedural, made by the game at size 1,500 from seed 289356. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Rust Dev Server?
No gather rate appears in the name of Rust Dev Server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Rust Dev Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Dev Server. Steam updates your game automatically, but you need the same protocol to join.
Does Rust Dev Server run smoothly?
In the last 48 hours, it averaged 239 server fps, with a low of 236. The entity count reached 9,614: buildings, deployables and all other objects. Memory use peaked at 1,120 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rust Dev Server online, and how reliable is it?
You will find Rust Dev Server online now. The uptime it reports suggests a restart roughly 16 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Rust Dev Server located?
Nothing published by Rust Dev Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 23.109.63.157:28080 is where it lives.
Getting in
How do I join Rust Dev Server?
Open the console with F1 in Rust and enter client.connect 23.109.63.157:28080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.