Rust PopulationField survey · Rust servers
Observing 38,138 players 11,632 servers 2,969 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,412habitat unknownfirst seen 13 Sep 2026

DodoLink Rust

Online 23.175.41.6:28015 checked 6m ago

moddedoxide

Measurements

Players now
0/ 60
0% full
7-day average
0
peak –
Rank
#15,412
top 69%
Last wipe
86d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does DodoLink Rust rank against other Rust servers?

The last seven days of player hours place DodoLink Rust at #15,412, within the top 69% of all ranked servers.

How busy is DodoLink Rust?

DodoLink Rust holds 0 players at the moment, out of 60 slots. Counted over seven days: an average of 0 players.

Tags

What do the server tags on DodoLink Rust mean?

These are the tags DodoLink Rust publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): This server runs game build 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include DodoLink Rust?

These Rust Population lists include DodoLink Rust: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on DodoLink Rust?

The record holds too few of DodoLink Rust's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 86 days ago, that is how long the current world has stood.

Map and rules

Which map does DodoLink Rust run?

A procedural map of size 3,500 from seed 848213, generated by the game, is in use on DodoLink Rust. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on DodoLink Rust?

Nothing in DodoLink Rust's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does DodoLink Rust run?

Rust network protocol 2631 and build 158240 on Linux is what DodoLink Rust uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does DodoLink Rust run smoothly?

The last 48 hours saw an average of 97 server fps, with 77 as the lowest. The entity count reached 70,157: buildings, deployables and all other objects. Up to 2,879 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is DodoLink Rust online, and how reliable is it?

You will find DodoLink Rust online now. About 5 days 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is DodoLink Rust located?

A region is not published by DodoLink Rust. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 23.175.41.6:28015.

Getting in

How do I join DodoLink Rust?

Open the console with F1 in Rust and enter client.connect 23.175.41.6:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp60,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players 60 slots are available.
ts8
Group limit 8 per team is the default limit.
v2631
Protocol To join, your game must match protocol 2631.
cs158240
Build This server runs game build 158240.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.