Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Map Model - Local Validation rank against other Rust servers?
The last seven days of player hours place Rust Map Model - Local Validation at #13,005, within the top 60% of all ranked servers.
How busy is Rust Map Model - Local Validation?
At this count Rust Map Model - Local Validation is offline, with its last sighting 12 days ago.
Lists and tags
What do the server tags on Rust Map Model - Local Validation mean?
What the game's server browser reads from Rust Map Model - Local Validation is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Map Model - Local Validation?
These Rust Population lists include Rust Map Model - Local Validation: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Rust Map Model - Local Validation?
Too few wipes are on record for Rust Map Model - Local Validation to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Map Model - Local Validation run?
A procedural map, generated by the game, is in use on Rust Map Model - Local Validation.
What are the rules and settings on Rust Map Model - Local Validation?
No gather rate appears in the name of Rust Map Model - Local Validation. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust Map Model - Local Validation run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Rust Map Model - Local Validation. The protocol must match for you to join, and Steam updates it for you.
Is Rust Map Model - Local Validation online, and how reliable is it?
We last saw Rust Map Model - Local Validation 12 days ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.
Where is Rust Map Model - Local Validation located?
No region is published by Rust Map Model - Local Validation. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 23.234.69.196:28115.
Getting in
How do I join Rust Map Model - Local Validation?
To connect directly, open Rust's console with F1 and type client.connect 23.234.69.196:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.