Rust PopulationField survey · Rust servers
Observing 65,727 players 11,762 servers 3,483 with someone on 193 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,005habitat unknownfirst seen 16 Oct 2026

Rust Map Model - Local Validation

Offline 23.234.69.196:28115 checked 12d ago

moddedoxide

Measurements

Players now
1/ 4
= 1 player
25% full
7-day average
0
peak –
Rank
#13,005
top 60%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Map Model - Local Validation rank against other Rust servers?

The last seven days of player hours place Rust Map Model - Local Validation at #13,005, within the top 60% of all ranked servers.

How busy is Rust Map Model - Local Validation?

At this count Rust Map Model - Local Validation is offline, with its last sighting 12 days ago.

Lists and tags

What do the server tags on Rust Map Model - Local Validation mean?

What the game's server browser reads from Rust Map Model - Local Validation is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Map Model - Local Validation?

These Rust Population lists include Rust Map Model - Local Validation: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on Rust Map Model - Local Validation?

Too few wipes are on record for Rust Map Model - Local Validation to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 13 hours ago, that is how long the current world has stood.

Map and rules

Which map does Rust Map Model - Local Validation run?

A procedural map, generated by the game, is in use on Rust Map Model - Local Validation.

What are the rules and settings on Rust Map Model - Local Validation?

No gather rate appears in the name of Rust Map Model - Local Validation. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Rust Map Model - Local Validation run?

The setup is Rust network protocol 2634 and build 167781 on Windows for Rust Map Model - Local Validation. The protocol must match for you to join, and Steam updates it for you.

Is Rust Map Model - Local Validation online, and how reliable is it?

We last saw Rust Map Model - Local Validation 12 days ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.

Where is Rust Map Model - Local Validation located?

No region is published by Rust Map Model - Local Validation. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 23.234.69.196:28115.

Getting in

How do I join Rust Map Model - Local Validation?

To connect directly, open Rust's console with F1 and type client.connect 23.234.69.196:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players You can join up to 4 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.