Server Has Moved!
Online 23.27.211.226:28018 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC20d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC21d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC22d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC27d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server Has Moved! rank against other Rust servers?
Over the past week it ranks #15,348 for player hours, which puts Server Has Moved! in the top 69% of all ranked servers.
How busy is Server Has Moved!?
You'll find 0 players on Server Has Moved! at the moment. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Server Has Moved! mean?
The game's server browser reads the tags Server Has Moved! publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Server Has Moved!?
These Rust Population lists include Server Has Moved!: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Server Has Moved!?
Averaged over recent wipes, 1 players were counted at the busiest point. Peaking 0 hours into the latest wipe, the crowd had 1 more waiting in the queue. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Server Has Moved!?
There is no next wipe to predict: Server Has Moved! wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Server Has Moved! run?
A procedural map of size 4,000 from seed 2098159377, generated by the game, is in use on Server Has Moved!. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Server Has Moved!?
Nothing in Server Has Moved!'s name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Server Has Moved! run?
Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! uses. The protocol must match for you to join, and Steam updates it for you.
Does Server Has Moved! run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 8,347 entities were present, counting buildings, deployables and everything else. Up to 2,559 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Server Has Moved! online, and how reliable is it?
Server Has Moved! is up and running at the moment. Judging by the uptime it reports, the last restart was about 14 days 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is Server Has Moved! located?
A region is not published by Server Has Moved!. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 23.27.211.226:28018.
How to join
How do I join Server Has Moved!?
Open the console with F1 in Rust and enter client.connect 23.27.211.226:28018. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/koalakopters.