Rust PopulationField survey · Rust servers
Observing 79,944 players 11,805 servers 3,786 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,665habitat unknownfirst seen 27 Sep 2026

Test

Online 24.113.60.221:28015 checked 9m ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,665
top 35%
Last wipe
17h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5203:0006:0009:0012:0015:0019:00Wiped Wed 28 Oct, 03:08 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020003:0006:0009:0012:0015:0019:00Wiped Wed 28 Oct, 03:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 8

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:08 UTC17h ago – – running 0
Sun 11 Oct, 03:49 UTC17d ago 3 halved by day 8 17 days 3
Fri 2 Oct, 04:27 UTC26d ago 5 held half 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test rank against other Rust servers?

By player hours over the last seven days, Test places at #7,665, within the top 35% of ranked servers.

How busy is Test?

Of its 50 slots, Test is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 05:00 UTC, averaging 2 players.

Lists and tags

What do the server tags on Test mean?

What the game's server browser reads from Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Test?

Test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Test?

Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 8 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Test?

No next wipe can be predicted for Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 hours ago the current world was made.

Settings

Which map does Test run?

The map on Test is procedural, made by the game at size 4,500 from seed 62803. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Test?

No gather rate appears in the name of Test. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Test run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Test. The protocol must match for you to join, and Steam updates it for you.

Does Test run smoothly?

In the last 48 hours, it averaged 157 server fps, with a low of 132. Up to 119,472 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,334 MB. Players feel lag when fps is low and the entity count climbs.

Is Test online, and how reliable is it?

You will find Test online now. The uptime it reports suggests a restart roughly 13 hours ago. Over the last 7 full days, 99 of 168 hours were online, or 59%. It was first seen by Rust Population on 27 September 2026.

Where is Test located?

A region is not published by Test. Rust Population does not look up where the machine stands; it shows where the server says it is. 24.113.60.221:28015 is where it lives.

Getting in

How do I join Test?

To connect directly, open Rust's console with F1 and type client.connect 24.113.60.221:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.