Rust PopulationField survey · Rust servers
Observing 96,383 players 11,866 servers 4,096 with someone on 158 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,141NAfirst seen 13 Sep 2026

Together We Rust | Build Server

Online NA 24.136.4.198:28015 checked 9m ago

moddedoxide

Measurements

Players now
2/ 125
= 1 player
2% full
7-day average
2
peak 7
Rank
#2,141
top 10% · #332 in NA
Last wipe
25d ago
no schedule published
Next wipe
9d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

7
wipe-day peak
players, last three wipes

Coming wipes

9d 0h
Thu 5 Nov, 19:00 UTC
FW
37d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW25d ago 7 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Together We Rust | Build Server rank against other Rust servers?

On player hours over the last seven days Together We Rust | Build Server is #2,141, #332 in North America, placing it in the top 10% of ranked servers.

How busy is Together We Rust | Build Server?

Together We Rust | Build Server holds 2 players at the moment, out of 125 slots. Averaged over seven days, it drew 2 players and reached a peak of 7. The busiest hour in the last 48 was 06:00 UTC, when an average of 4 players were on.

Tags

What do the server tags on Together We Rust | Build Server mean?

These are the tags Together We Rust | Build Server publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp125 (Max players): The server has 125 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^r (Roleplay): A server for roleplay; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^k (Build server): A place to design and practise bases; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs Together We Rust | Build Server?

No other server we track publishes the togetherwerust.com hostname that Together We Rust | Build Server uses.

Which Rust Population lists and filters include Together We Rust | Build Server?

Together We Rust | Build Server appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live, Rust population: roleplay and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Together We Rust | Build Server?

Across its recent wipes the busiest crowds averaged 7 players. Peak came 34 hours into the latest wipe.

What is the wipe schedule on Together We Rust | Build Server?

Together We Rust | Build Server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 25 days 22 hours ago, that is how long the current world has stood.

Map and rules

Which map does Together We Rust | Build Server run?

The map on Together We Rust | Build Server is procedural, made by the game at size 4,250 from seed 845992178. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Together We Rust | Build Server?

Nothing in Together We Rust | Build Server's name says how gather works. Eight players per group is the default, and it applies here. build & creative is what it runs, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Together We Rust | Build Server run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Together We Rust | Build Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does Together We Rust | Build Server run smoothly?

In the last 48 hours, it averaged 152 server fps, with a low of 96. Up to 168,656 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,515 MB. What players experience as lag comes from low fps and a rising entity count.

Is Together We Rust | Build Server online, and how reliable is it?

You will find Together We Rust | Build Server online now. About 37 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Together We Rust | Build Server located?

The NA tag is how Together We Rust | Build Server places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 24.136.4.198:28015 is where it lives.

How to join

How do I join Together We Rust | Build Server?

Open the console with F1 in Rust and enter client.connect 24.136.4.198:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/Xph6ycHG9q.

Key to its markings

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^r,^c,^k,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp125
Max players The server has 125 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Gameplay

^r
Roleplay A server for roleplay.
^c
Creative Build whatever you like, with no gathering: a sandbox.
^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.