RustedRootUSA-C1
Offline 24.34.64.152:28031 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustedRootUSA-C1 rank against other Rust servers?
The last seven days of player hours place RustedRootUSA-C1 at #15,491, within the top 69% of all ranked servers.
How busy is RustedRootUSA-C1?
RustedRootUSA-C1 is offline at this count; we last saw it 35 days 13 hours ago.
Lists and tags
What do the server tags on RustedRootUSA-C1 mean?
The game's server browser reads the tags RustedRootUSA-C1 publishes: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustedRootUSA-C1?
On Rust Population, RustedRootUSA-C1 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on RustedRootUSA-C1?
Too few wipes are on record for RustedRootUSA-C1 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does RustedRootUSA-C1 run?
RustedRootUSA-C1 uses a map the game generates, procedural, at size 4,500 with seed 1833814390. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustedRootUSA-C1?
The name tells you nothing about gather rates: RustedRootUSA-C1 states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustedRootUSA-C1 run?
Rust network protocol 2633 and build 163794 on Linux is what RustedRootUSA-C1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustedRootUSA-C1 online, and how reliable is it?
Currently offline, RustedRootUSA-C1 was last seen 35 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.
Where is RustedRootUSA-C1 located?
A region is not published by RustedRootUSA-C1. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 24.34.64.152:28031.
Getting in
How do I join RustedRootUSA-C1?
Open the console with F1 in Rust and enter client.connect 24.34.64.152:28031. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://www.tdefelice.com/.