Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 46d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How busy is Project Plagued - LOCAL Flying Car v0.2 Test?
Project Plagued - LOCAL Flying Car v0.2 Test is offline at this count; we last saw it 46 days 4 hours ago.
Lists and tags
What do the server tags on Project Plagued - LOCAL Flying Car v0.2 Test mean?
What the game's server browser reads from Project Plagued - LOCAL Flying Car v0.2 Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162989 (Build): Game build: 162989; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Project Plagued - LOCAL Flying Car v0.2 Test?
Project Plagued - LOCAL Flying Car v0.2 Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Project Plagued - LOCAL Flying Car v0.2 Test?
Its rhythm cannot be told yet: too few of Project Plagued - LOCAL Flying Car v0.2 Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 48 days 15 hours ago the current world was made.
Map and rules
What are the rules and settings on Project Plagued - LOCAL Flying Car v0.2 Test?
Nothing in Project Plagued - LOCAL Flying Car v0.2 Test's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Project Plagued - LOCAL Flying Car v0.2 Test run?
On Windows, Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989. The protocol must match for you to join, and Steam updates it for you.
Is Project Plagued - LOCAL Flying Car v0.2 Test online, and how reliable is it?
Currently offline, Project Plagued - LOCAL Flying Car v0.2 Test was last seen 46 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Project Plagued - LOCAL Flying Car v0.2 Test located?
Nothing published by Project Plagued - LOCAL Flying Car v0.2 Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 24.45.218.201:28015.
How to join
How do I join Project Plagued - LOCAL Flying Car v0.2 Test?
To connect directly, open Rust's console with F1 and type client.connect 24.45.218.201:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.