Brett's Rust Development Server
Offline 24.60.0.80:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:25 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Brett's Rust Development Server rank against other Rust servers?
The last seven days of player hours place Brett's Rust Development Server at #15,853, within the top 72% of all ranked servers.
How busy is Brett's Rust Development Server?
At this count Brett's Rust Development Server is offline, with its last sighting 17 days 1 hours ago.
Lists and tags
What do the server tags on Brett's Rust Development Server mean?
The game's server browser reads the tags Brett's Rust Development Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Brett's Rust Development Server?
These Rust Population lists include Brett's Rust Development Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Brett's Rust Development Server?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Brett's Rust Development Server?
The record holds too few of Brett's Rust Development Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 3 hours ago.
Map and rules
Which map does Brett's Rust Development Server run?
The map on Brett's Rust Development Server is procedural, made by the game.
What are the rules and settings on Brett's Rust Development Server?
Nothing in Brett's Rust Development Server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Brett's Rust Development Server run?
Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Brett's Rust Development Server online, and how reliable is it?
Currently offline, Brett's Rust Development Server was last seen 17 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 25 September 2026, Rust Population saw it for the first time.
Where is Brett's Rust Development Server located?
Nothing published by Brett's Rust Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 24.60.0.80:28015.
Getting in
How do I join Brett's Rust Development Server?
Open the console with F1 in Rust and enter client.connect 24.60.0.80:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.