Brett's Rust Development Server
Offline 24.60.0.80:28115 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Brett's Rust Development Server rank against other Rust servers?
By player hours over the last seven days, Brett's Rust Development Server places at #15,950, within the top 71% of ranked servers.
How busy is Brett's Rust Development Server?
At this count Brett's Rust Development Server is offline, with its last sighting 22 days 22 hours ago.
Lists and tags
What do the server tags on Brett's Rust Development Server mean?
What the game's server browser reads from Brett's Rust Development Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Brett's Rust Development Server?
On Rust Population, Brett's Rust Development Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Brett's Rust Development Server?
Too few wipes are on record for Brett's Rust Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Brett's Rust Development Server run?
The map on Brett's Rust Development Server is procedural, made by the game.
What are the rules and settings on Brett's Rust Development Server?
No gather rate appears in the name of Brett's Rust Development Server. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Brett's Rust Development Server run?
The setup is Rust network protocol 2634 and build 166494 on Windows for Brett's Rust Development Server. The protocol must match for you to join, and Steam updates it for you.
Is Brett's Rust Development Server online, and how reliable is it?
We last saw Brett's Rust Development Server 22 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.
Where is Brett's Rust Development Server located?
No region is published by Brett's Rust Development Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 24.60.0.80:28115.
How to join
How do I join Brett's Rust Development Server?
Open the console with F1 in Rust and enter client.connect 24.60.0.80:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.