Rust PopulationField survey · Rust servers
Observing 65,813 players 11,842 servers 3,613 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,862habitat unknownfirst seen 17 Oct 2026

PopulaceLab (test)

Online 24.8.85.119:28335 checked 7m ago

moddedcarbon

Measurements

Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#14,862
top 67%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75120:0001:0006:0011:0016:0021:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040020:0001:0006:0011:0016:0021:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does PopulaceLab (test) rank against other Rust servers?

Over the past week it ranks #14,862 for player hours, which puts PopulaceLab (test) in the top 67% of all ranked servers.

How busy is PopulaceLab (test)?

Of its 3 slots, PopulaceLab (test) is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 22:00 UTC, averaging 0 players.

Tags

What do the server tags on PopulaceLab (test) mean?

These are the tags PopulaceLab (test) publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include PopulaceLab (test)?

PopulaceLab (test) appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe notes

What does wipe day look like on PopulaceLab (test)?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on PopulaceLab (test)?

Irregular times are when PopulaceLab (test) wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 hours ago, that is how long the current world has stood.

Map and rules

Which map does PopulaceLab (test) run?

PopulaceLab (test) uses a map the game generates, procedural, at size 4,500 with seed 1530458240. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on PopulaceLab (test)?

The name tells you nothing about gather rates: PopulaceLab (test) states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does PopulaceLab (test) run?

The setup is Rust network protocol 2635 and build 168909 on Windows for PopulaceLab (test). Your game needs the same protocol to join; Steam takes care of updating it.

Does PopulaceLab (test) run smoothly?

In the last 48 hours, it averaged 241 server fps, with a low of 218. The entity count reached 130,693: buildings, deployables and all other objects. The highest memory usage was 6,521 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is PopulaceLab (test) online, and how reliable is it?

You will find PopulaceLab (test) online now. Judging by the uptime it reports, the last restart was about 24 hours ago. Over the last 7 full days, 6 of 168 hours were online, or 4%. The first sighting by Rust Population was on 17 October 2026.

Where is PopulaceLab (test) located?

Nothing published by PopulaceLab (test) states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 24.8.85.119:28335.

How to join

How do I join PopulaceLab (test)?

Either enter client.connect 24.8.85.119:28335 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players 3 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.