Jorganization Civil War!
Online 24.86.143.141:20200 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 05:24 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Jorganization Civil War! rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts Jorganization Civil War! in the top 69% of all ranked servers.
How busy is Jorganization Civil War!?
The count reads 0 players on Jorganization Civil War!, which has 128 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Jorganization Civil War! mean?
The game's server browser reads the tags Jorganization Civil War! publishes: gmrust (Game mode): Survival in the standard Rust style; mp128 (Max players): 128 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Jorganization Civil War!?
On Rust Population, Jorganization Civil War! is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Jorganization Civil War!?
Across its recent wipes the busiest crowds averaged 1 players. 4 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Jorganization Civil War!?
Its rhythm cannot be told yet: too few of Jorganization Civil War!'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 22 days 10 hours ago, that is how long the current world has stood.
Settings
Which map does Jorganization Civil War! run?
The map on Jorganization Civil War! is procedural, made by the game at size 6,000 from seed 89612. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Jorganization Civil War!?
The name tells you nothing about gather rates: Jorganization Civil War! states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Jorganization Civil War! run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Jorganization Civil War!. Steam updates your game automatically, but you need the same protocol to join.
Does Jorganization Civil War! run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 34. Up to 210,837 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,596 MB. Players feel lag when fps is low and the entity count climbs.
Is Jorganization Civil War! online, and how reliable is it?
Jorganization Civil War! is up and running at the moment. Judging by the uptime it reports, the last restart was about 29 hours ago. Over the last 7 full days, 115 of 168 hours were online, or 68%. The first sighting by Rust Population was on 5 October 2026.
Where is Jorganization Civil War! located?
A region is not published by Jorganization Civil War!. The location a server claims is what Rust Population shows, not the place where the machine stands. 24.86.143.141:20200 is where it lives.
How to join
How do I join Jorganization Civil War!?
Open the console with F1 in Rust and enter client.connect 24.86.143.141:20200. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.