IndustrialCooking test
Offline 3.214.230.10:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IndustrialCooking test rank against other Rust servers?
Over the past week it ranks #15,800 for player hours, which puts IndustrialCooking test in the top 72% of all ranked servers.
How busy is IndustrialCooking test?
At this count IndustrialCooking test is offline, with its last sighting 17 days 14 hours ago.
Lists and tags
What do the server tags on IndustrialCooking test mean?
The game's server browser reads the tags IndustrialCooking test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IndustrialCooking test?
These Rust Population lists include IndustrialCooking test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on IndustrialCooking test?
Its rhythm cannot be told yet: too few of IndustrialCooking test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 20 hours ago the current world was made.
Settings
Which map does IndustrialCooking test run?
The map on IndustrialCooking test is procedural, made by the game.
What are the rules and settings on IndustrialCooking test?
No gather rate appears in the name of IndustrialCooking test. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does IndustrialCooking test run?
Rust network protocol 2634 and build 167398 on Linux is what IndustrialCooking test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is IndustrialCooking test online, and how reliable is it?
Offline at the moment, IndustrialCooking test was last seen 17 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.
Where is IndustrialCooking test located?
No region is published by IndustrialCooking test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 3.214.230.10:28015.
Getting in
How do I join IndustrialCooking test?
Open the console with F1 in Rust and enter client.connect 3.214.230.10:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.