Server_216_DevBlog
Offline 31.135.199.171:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_216_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_216_DevBlog at #11,518, within the top 52% of all ranked servers.
How busy is Server_216_DevBlog?
Server_216_DevBlog is offline at this count; we last saw it 4 days ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Server_216_DevBlog mean?
The game's server browser reads the tags Server_216_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2180 (Protocol): To join, your game must match protocol 2180; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; hdf93daba (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server_216_DevBlog?
These Rust Population lists include Server_216_DevBlog: Modded Rust servers, counted. Filter the server list by Type: Modded and it will show up.
Wipe schedule
What is the wipe schedule on Server_216_DevBlog?
Its rhythm cannot be told yet: too few of Server_216_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 46 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does Server_216_DevBlog run?
A procedural map, generated by the game, is in use on Server_216_DevBlog.
What are the rules and settings on Server_216_DevBlog?
No gather rate appears in the name of Server_216_DevBlog. No group limit is published. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Server_216_DevBlog run?
The setup is Rust network protocol 2180 on Windows for Server_216_DevBlog. Steam updates your game automatically, but you need the same protocol to join.
Is Server_216_DevBlog online, and how reliable is it?
Currently offline, Server_216_DevBlog was last seen 4 days ago. It was up 1% of the time over the last 7 full days, 2 out of 168 hours. The first sighting by Rust Population was on 15 September 2026.
Where is Server_216_DevBlog located?
A region is not published by Server_216_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 31.135.199.171:28015.
Getting in
How do I join Server_216_DevBlog?
Either enter client.connect 31.135.199.171:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.