SCUF | RUST x0.5 | Events
Online 31.163.205.44:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 05:02 UTC6d ago | 2 | – | running | 0 |
| Wed 21 Oct, 17:42 UTC7d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 3 | halved by day 2 | 20 days | 0 |
| Wed 30 Sep, 17:12 UTC28d ago | 3 | – | 1 days | 0 |
| Fri 18 Sep, 08:06 UTC40d ago | 8 | halved by day 3 | 12.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SCUF | RUST x0.5 | Events rank against other Rust servers?
By player hours over the last seven days, SCUF | RUST x0.5 | Events places at #6,113, within the top 27% of ranked servers.
How busy is SCUF | RUST x0.5 | Events?
SCUF | RUST x0.5 | Events holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 16:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on SCUF | RUST x0.5 | Events mean?
What the game's server browser reads from SCUF | RUST x0.5 | Events is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include SCUF | RUST x0.5 | Events?
SCUF | RUST x0.5 | Events appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on SCUF | RUST x0.5 | Events?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 6 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.5.
What is the wipe schedule on SCUF | RUST x0.5 | Events?
There is no next wipe to predict: SCUF | RUST x0.5 | Events wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 6 days 22 hours ago.
Map and rules
Which map does SCUF | RUST x0.5 | Events run?
SCUF | RUST x0.5 | Events uses a map the game generates, procedural, at size 3,500 with seed 943512430. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SCUF | RUST x0.5 | Events?
You gather at 0.5x on SCUF | RUST x0.5 | Events, to judge by the name. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does SCUF | RUST x0.5 | Events run?
On Linux, SCUF | RUST x0.5 | Events runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does SCUF | RUST x0.5 | Events run smoothly?
In the last 48 hours, it averaged 149 server fps, with a low of 91. The entity count reached 74,828: buildings, deployables and all other objects. The highest memory usage was 2,857 MB. What players experience as lag comes from low fps and a rising entity count.
Is SCUF | RUST x0.5 | Events online, and how reliable is it?
Right now, SCUF | RUST x0.5 | Events is online. The uptime it reports suggests a restart roughly 23 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is SCUF | RUST x0.5 | Events located?
No region is published by SCUF | RUST x0.5 | Events. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 31.163.205.44:28015.
How to join
How do I join SCUF | RUST x0.5 | Events?
To connect directly, open Rust's console with F1 and type client.connect 31.163.205.44:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.