Season4
Offline 31.173.101.122:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Season4 rank against other Rust servers?
The last seven days of player hours place Season4 at #13,093, within the top 59% of all ranked servers.
How busy is Season4?
We have no live count for Season4 right now. It was last seen 6 days 22 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Season4 mean?
The game's server browser reads the tags Season4 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Season4?
On Rust Population, Season4 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on Season4?
Its rhythm cannot be told yet: too few of Season4's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does Season4 run?
A procedural map, generated by the game, is in use on Season4.
What are the rules and settings on Season4?
The name tells you nothing about gather rates: Season4 states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Season4 run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Season4. Your game needs the same protocol to join; Steam takes care of updating it.
Is Season4 online, and how reliable is it?
Offline at the moment, Season4 was last seen 6 days 22 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. On 22 October 2026, Rust Population saw it for the first time.
Where is Season4 located?
Nothing published by Season4 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 31.173.101.122:28015.
How to join
How do I join Season4?
Either enter client.connect 31.173.101.122:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.