Rust PopulationField survey · Rust servers
Observing 50,302 players 11,676 servers 3,170 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,180habitat unknownfirst seen 2 Oct 2026

InDev|MakeFun

Offline 31.43.151.33:28015 checked 12d ago

moddedcarbon

Measurements

Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#15,180
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:19 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does InDev|MakeFun rank against other Rust servers?

The last seven days of player hours place InDev|MakeFun at #15,180, within the top 70% of all ranked servers.

How busy is InDev|MakeFun?

InDev|MakeFun is offline at this count; we last saw it 12 days 12 hours ago.

Tags

What do the server tags on InDev|MakeFun mean?

What the game's server browser reads from InDev|MakeFun is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): You can join up to 15 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include InDev|MakeFun?

InDev|MakeFun appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on InDev|MakeFun?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 2 hours into the latest wipe.

What is the wipe schedule on InDev|MakeFun?

Too few wipes are on record for InDev|MakeFun to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 22 hours ago the current world was made.

Settings

Which map does InDev|MakeFun run?

InDev|MakeFun uses a map the game generates: procedural.

What are the rules and settings on InDev|MakeFun?

No gather rate appears in the name of InDev|MakeFun. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does InDev|MakeFun run?

Rust network protocol 2634 and build 166586 on Windows is what InDev|MakeFun uses. Steam updates your game automatically, but you need the same protocol to join.

Is InDev|MakeFun online, and how reliable is it?

We last saw InDev|MakeFun 12 days 12 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 2 October 2026.

Where is InDev|MakeFun located?

Nothing published by InDev|MakeFun states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 31.43.151.33:28015.

Getting in

How do I join InDev|MakeFun?

To connect directly, open Rust's console with F1 and type client.connect 31.43.151.33:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players You can join up to 15 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.