ppacket-test
Offline 31.50.84.204:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ppacket-test rank against other Rust servers?
Over the past week it ranks #15,568 for player hours, which puts ppacket-test in the top 71% of all ranked servers.
How busy is ppacket-test?
ppacket-test is offline at this count; we last saw it 16 days 10 hours ago.
Lists and tags
What do the server tags on ppacket-test mean?
What the game's server browser reads from ppacket-test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ppacket-test?
ppacket-test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on ppacket-test?
Too few wipes are on record for ppacket-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does ppacket-test run?
ppacket-test uses a map the game generates: procedural.
What are the rules and settings on ppacket-test?
Nothing in ppacket-test's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does ppacket-test run?
Rust network protocol 2634 and build 167398 on Windows is what ppacket-test uses. Steam updates your game automatically, but you need the same protocol to join.
Is ppacket-test online, and how reliable is it?
Offline at the moment, ppacket-test was last seen 16 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 11 October 2026.
Where is ppacket-test located?
A region is not published by ppacket-test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 31.50.84.204:28015.
How to join
How do I join ppacket-test?
To connect directly, open Rust's console with F1 and type client.connect 31.50.84.204:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.