TroubleChute
Offline 31.56.18.178:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #15,339, within the top 69% of all ranked servers.
How busy is TroubleChute?
At this count TroubleChute is offline, with its last sighting 2 days 10 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on TroubleChute mean?
What the game's server browser reads from TroubleChute is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TroubleChute?
The record holds too few of TroubleChute's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 10 hours ago.
Settings
Which map does TroubleChute run?
The map on TroubleChute is procedural, made by the game.
What are the rules and settings on TroubleChute?
The name tells you nothing about gather rates: TroubleChute states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TroubleChute run?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TroubleChute online, and how reliable is it?
Offline at the moment, TroubleChute was last seen 2 days 10 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. It was first seen by Rust Population on 26 October 2026.
Where is TroubleChute located?
Nothing published by TroubleChute states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 31.56.18.178:28015.
Getting in
How do I join TroubleChute?
Either enter client.connect 31.56.18.178:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.