My Staging Test Server
Offline 31.56.186.248:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Staging Test Server rank against other Rust servers?
By player hours over the last seven days, My Staging Test Server places at #14,537, within the top 67% of ranked servers.
How busy is My Staging Test Server?
We have no live count for My Staging Test Server right now. It was last seen 11 days 14 hours ago.
Lists and tags
What do the server tags on My Staging Test Server mean?
These are the tags My Staging Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): Game build: 168330; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include My Staging Test Server?
On Rust Population, My Staging Test Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on My Staging Test Server?
The record holds too few of My Staging Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 12 hours ago the current world was made.
Settings
Which map does My Staging Test Server run?
The map on My Staging Test Server is procedural, made by the game.
What are the rules and settings on My Staging Test Server?
No gather rate appears in the name of My Staging Test Server. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does My Staging Test Server run?
On Windows, My Staging Test Server runs Rust network protocol 2635 and build 168330. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Staging Test Server online, and how reliable is it?
Currently offline, My Staging Test Server was last seen 11 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 October 2026.
Where is My Staging Test Server located?
A region is not published by My Staging Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 31.56.186.248:28015 is where it lives.
How to join
How do I join My Staging Test Server?
Open the console with F1 in Rust and enter client.connect 31.56.186.248:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.