IKS[211 Devblog]
Offline 31.59.216.141:27015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #15,375, within the top 70% of all ranked servers.
How busy is IKS[211 Devblog]?
At this count IKS[211 Devblog] is offline, with its last sighting 9 days 1 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes, as read by the game's server browser: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs the same version, protocol 2164, to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IKS[211 Devblog]?
On Rust Population, IKS[211 Devblog] is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days 17 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Steam updates your game automatically, but you need the same protocol to join.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 9 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 20 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 31.59.216.141:27015.
How to join
How do I join IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 31.59.216.141:27015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.