Rust PopulationField survey · Rust servers
Observing 44,965 players 11,641 servers 3,093 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,952habitat unknownfirst seen 6 Oct 2026

44s local dev test

Offline 34.226.59.131:28015 checked 23d ago

moddedcarbon

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,952
top 71%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 44s local dev test rank against other Rust servers?

The last seven days of player hours place 44s local dev test at #15,952, within the top 71% of all ranked servers.

How busy is 44s local dev test?

At this count 44s local dev test is offline, with its last sighting 23 days 4 hours ago.

Tags

What do the server tags on 44s local dev test mean?

These are the tags 44s local dev test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 44s local dev test?

These Rust Population lists include 44s local dev test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on 44s local dev test?

Its rhythm cannot be told yet: too few of 44s local dev test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days 4 hours ago, that is how long the current world has stood.

Map and rules

Which map does 44s local dev test run?

A procedural map, generated by the game, is in use on 44s local dev test.

What are the rules and settings on 44s local dev test?

The name tells you nothing about gather rates: 44s local dev test states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does 44s local dev test run?

The setup is Rust network protocol 2634 and build 166652 on Linux for 44s local dev test. Your game needs the same protocol to join; Steam takes care of updating it.

Is 44s local dev test online, and how reliable is it?

We last saw 44s local dev test 23 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.

Where is 44s local dev test located?

Nothing published by 44s local dev test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 34.226.59.131:28015.

Getting in

How do I join 44s local dev test?

Open the console with F1 in Rust and enter client.connect 34.226.59.131:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.