oxide-observation
Offline 34.91.74.176:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does oxide-observation rank against other Rust servers?
By player hours over the last seven days, oxide-observation places at #15,468, within the top – of ranked servers.
How busy is oxide-observation?
At this count oxide-observation is offline, with its last sighting 42 days 8 hours ago.
Lists and tags
What do the server tags on oxide-observation mean?
What the game's server browser reads from oxide-observation is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include oxide-observation?
These Rust Population lists include oxide-observation: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on oxide-observation?
Its rhythm cannot be told yet: too few of oxide-observation's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 42 days 8 hours ago the current world was made.
Map and rules
Which map does oxide-observation run?
A procedural map, generated by the game, is in use on oxide-observation.
What are the rules and settings on oxide-observation?
The name tells you nothing about gather rates: oxide-observation states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does oxide-observation run?
Rust network protocol 2633 and build 163794 on Linux is what oxide-observation uses. The protocol must match for you to join, and Steam updates it for you.
Is oxide-observation online, and how reliable is it?
Currently offline, oxide-observation was last seen 42 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 September 2026.
Where is oxide-observation located?
A region is not published by oxide-observation. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 34.91.74.176:28015.
Getting in
How do I join oxide-observation?
To connect directly, open Rust's console with F1 and type client.connect 34.91.74.176:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.