Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
By player hours over the last seven days, Mars Colony LOCAL DEVELOPMENT places at #15,230, within the top 70% of ranked servers.
How busy is Mars Colony LOCAL DEVELOPMENT?
We have no live count for Mars Colony LOCAL DEVELOPMENT right now. It was last seen 14 days 7 hours ago.
Lists and tags
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
What the game's server browser reads from Mars Colony LOCAL DEVELOPMENT is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Its rhythm cannot be told yet: too few of Mars Colony LOCAL DEVELOPMENT's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 15 hours ago the current world was made.
Settings
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
Nothing in Mars Colony LOCAL DEVELOPMENT's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
On Windows, Mars Colony LOCAL DEVELOPMENT runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Offline at the moment, Mars Colony LOCAL DEVELOPMENT was last seen 14 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 10 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
Nothing published by Mars Colony LOCAL DEVELOPMENT states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 37.142.145.147:28115 is where it lives.
Getting in
How do I join Mars Colony LOCAL DEVELOPMENT?
Open the console with F1 in Rust and enter client.connect 37.142.145.147:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.