Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:17 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
The last seven days of player hours place Mars Colony LOCAL DEVELOPMENT at #15,828, within the top 72% of all ranked servers.
How busy is Mars Colony LOCAL DEVELOPMENT?
We have no live count for Mars Colony LOCAL DEVELOPMENT right now. It was last seen 18 days 15 hours ago.
Lists and tags
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
The game's server browser reads the tags Mars Colony LOCAL DEVELOPMENT publishes: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Mars Colony LOCAL DEVELOPMENT?
On Rust Population, Mars Colony LOCAL DEVELOPMENT is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Mars Colony LOCAL DEVELOPMENT?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 18 days 15 hours ago.
Settings
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
No gather rate appears in the name of Mars Colony LOCAL DEVELOPMENT. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
On Windows, Mars Colony LOCAL DEVELOPMENT runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Offline at the moment, Mars Colony LOCAL DEVELOPMENT was last seen 18 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.
Where is Mars Colony LOCAL DEVELOPMENT located?
Nothing published by Mars Colony LOCAL DEVELOPMENT states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 37.142.145.147:28115.
How to join
How do I join Mars Colony LOCAL DEVELOPMENT?
Open the console with F1 in Rust and enter client.connect 37.142.145.147:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.