Local Test Server
Offline 37.148.152.17:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test Server rank against other Rust servers?
The last seven days of player hours place Local Test Server at #14,351, within the top 61% of all ranked servers.
How busy is Local Test Server?
At this count Local Test Server is offline, with its last sighting 32 days 1 hours ago.
Lists and tags
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Test Server?
These Rust Population lists include Local Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Test Server?
The record holds too few of Local Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 35 days 1 hours ago the current world was made.
Settings
Which map does Local Test Server run?
A procedural map, generated by the game, is in use on Local Test Server.
What are the rules and settings on Local Test Server?
No gather rate appears in the name of Local Test Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Local Test Server run?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Local Test Server online, and how reliable is it?
We last saw Local Test Server 32 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 26 September 2026.
Where is Local Test Server located?
A region is not published by Local Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 37.148.152.17:28015 is where it lives.
How to join
How do I join Local Test Server?
Either enter client.connect 37.148.152.17:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.