Rust PopulationField survey · Rust servers
Observing 63,543 players 11,789 servers 3,532 with someone on 121 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 13 Sep 2026

Hat's Server 2

Offline 37.148.220.87:28018 checked 8d ago

moddedcarbon

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctTue 29 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:07 UTC12d ago 0 – running 0
Tue 29 Sep, 00:10 UTC29d ago 2 halved by day 1 17.5 days 0
Tue 15 Sep, 11:47 UTC43d ago 1 halved by day 1 13.5 days 0
Mon 14 Sep, 04:29 UTC44d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hat's Server 2 rank against other Rust servers?

The last seven days of player hours place Hat's Server 2 at #15,335, within the top 69% of all ranked servers.

How busy is Hat's Server 2?

At this count Hat's Server 2 is offline, with its last sighting 8 days 20 hours ago.

Lists and tags

What do the server tags on Hat's Server 2 mean?

These are the tags Hat's Server 2 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts50 (Group limit): You may team with up to 50 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Hat's Server 2?

Hat's Server 2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on Hat's Server 2?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Hat's Server 2?

Irregular times are when Hat's Server 2 wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 12 days 11 hours ago the current world was made.

Map and rules

Which map does Hat's Server 2 run?

Hat's Server 2 uses a map the game generates, procedural, at size 4,750 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Hat's Server 2?

No gather rate appears in the name of Hat's Server 2. Up to 50 players can team together. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Hat's Server 2 run?

On Linux, Hat's Server 2 runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Is Hat's Server 2 online, and how reliable is it?

Currently offline, Hat's Server 2 was last seen 8 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Hat's Server 2 located?

No region is published by Hat's Server 2. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 37.148.220.87:28018.

How to join

How do I join Hat's Server 2?

Either enter client.connect 37.148.220.87:28018 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts50,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players You can join up to 0 slots.
ts50
Group limit You may team with up to 50 players.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.