Rust PopulationField survey · Rust servers
Observing 51,773 players 11,668 servers 3,164 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 1 Oct 2026

IceFxreServer

Offline 37.153.157.238:28025 checked 1d ago

moddedcarbon

Measurements

Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123410:0014:0018:0023:0003:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020010:0014:0018:0023:0003:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:17 UTC26d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does IceFxreServer rank against other Rust servers?

Over the past week it ranks #15,335 for player hours, which puts IceFxreServer in the top 69% of all ranked servers.

How busy is IceFxreServer?

At this count IceFxreServer is offline, with its last sighting 26 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on IceFxreServer mean?

What the game's server browser reads from IceFxreServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): You can join up to 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include IceFxreServer?

On Rust Population, IceFxreServer is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on IceFxreServer?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on IceFxreServer?

Too few wipes are on record for IceFxreServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 14 hours ago, that is how long the current world has stood.

Map and rules

Which map does IceFxreServer run?

IceFxreServer uses a map the game generates, procedural, at size 3,500 with seed 648252. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on IceFxreServer?

The name tells you nothing about gather rates: IceFxreServer states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does IceFxreServer run?

The setup is Rust network protocol 2634 and build 166586 on Windows for IceFxreServer. The protocol must match for you to join, and Steam updates it for you.

Does IceFxreServer run smoothly?

In the last 48 hours, it averaged 95 server fps, with a low of 85. Entities peaked at 70,050, including buildings, deployables and everything else. Memory use peaked at 4,527 MB. What players experience as lag comes from low fps and a rising entity count.

Is IceFxreServer online, and how reliable is it?

Offline at the moment, IceFxreServer was last seen 26 hours ago. The uptime it reports suggests a restart roughly 12 days 19 hours ago. It was up 90% of the time over the last 7 full days, 152 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.

Where is IceFxreServer located?

A region is not published by IceFxreServer. The location a server claims is what Rust Population shows, not the place where the machine stands. 37.153.157.238:28025 is where it lives.

How to join

How do I join IceFxreServer?

Open the console with F1 in Rust and enter client.connect 37.153.157.238:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players You can join up to 30 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166586
Build This server runs game build 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.