Rust PopulationField survey · Rust servers
Observing 42,340 players 11,701 servers 3,047 with someone on 101 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,349habitat unknownfirst seen 13 Sep 2026

ProjectRust Map Vote Export

Offline 37.187.128.16:28915 checked 3d ago

moddedcarbon

Measurements

Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
3d ago
no schedule published
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

21 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

7d 17h
Thu 5 Nov, 19:00 UTC
FW
17d 6h
Sun 15 Nov, 08:24 UTC
35d 17h
Thu 3 Dec, 19:00 UTC
FW
38d 6h
Sun 6 Dec, 08:24 UTC

The first 48 hours of its last wipes

Sun 25 OctSun 4 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 08:24 UTC3d ago 0 – running 0
Sun 4 Oct, 07:24 UTC24d ago 0 – 21 days 0
Sat 26 Sep, 10:18 UTC32d ago 0 – 7.9 days 0
Sun 20 Sep, 07:07 UTC38d ago 0 – 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ProjectRust Map Vote Export rank against other Rust servers?

Over the past week it ranks #15,349 for player hours, which puts ProjectRust Map Vote Export in the top 69% of all ranked servers.

How busy is ProjectRust Map Vote Export?

ProjectRust Map Vote Export is offline at this count; we last saw it 3 days 17 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on ProjectRust Map Vote Export mean?

The game's server browser reads the tags ProjectRust Map Vote Export publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include ProjectRust Map Vote Export?

On Rust Population, ProjectRust Map Vote Export is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on ProjectRust Map Vote Export?

Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on ProjectRust Map Vote Export?

Counted by rhythm, ProjectRust Map Vote Export wipes every 3 weeks on Sunday at 08:24 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 3 days 17 hours ago.

Settings

What are the rules and settings on ProjectRust Map Vote Export?

Nothing in ProjectRust Map Vote Export's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does ProjectRust Map Vote Export run?

The setup is Rust network protocol 2635 and build 168909 on Linux for ProjectRust Map Vote Export. Steam updates your game automatically, but you need the same protocol to join.

Is ProjectRust Map Vote Export online, and how reliable is it?

Offline at the moment, ProjectRust Map Vote Export was last seen 3 days 17 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 13 September 2026, Rust Population saw it for the first time.

Where is ProjectRust Map Vote Export located?

No region is published by ProjectRust Map Vote Export. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.187.128.16:28915.

Getting in

How do I join ProjectRust Map Vote Export?

Open the console with F1 in Rust and enter client.connect 37.187.128.16:28915. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.