IWGamin - Test (Closed)
Offline 37.200.44.225:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does IWGamin - Test (Closed) rank against other Rust servers?
The last seven days of player hours place IWGamin - Test (Closed) at #16,699, within the top 70% of all ranked servers.
How busy is IWGamin - Test (Closed)?
We have no live count for IWGamin - Test (Closed) right now. It was last seen 26 days 21 hours ago.
Lists and tags
What do the server tags on IWGamin - Test (Closed) mean?
The game's server browser reads the tags IWGamin - Test (Closed) publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IWGamin - Test (Closed)?
On Rust Population, IWGamin - Test (Closed) is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on IWGamin - Test (Closed)?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on IWGamin - Test (Closed)?
Too few wipes are on record for IWGamin - Test (Closed) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 30 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does IWGamin - Test (Closed) run?
IWGamin - Test (Closed) uses a map the game generates, procedural, at size 3,500 with seed 12345. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on IWGamin - Test (Closed)?
Nothing in IWGamin - Test (Closed)'s name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does IWGamin - Test (Closed) run?
The setup is Rust network protocol 2633 and build 165217 on Linux for IWGamin - Test (Closed). The protocol must match for you to join, and Steam updates it for you.
Is IWGamin - Test (Closed) online, and how reliable is it?
Currently offline, IWGamin - Test (Closed) was last seen 26 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.
Where is IWGamin - Test (Closed) located?
Nothing published by IWGamin - Test (Closed) states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.200.44.225:28015.
How to join
How do I join IWGamin - Test (Closed)?
Open the console with F1 in Rust and enter client.connect 37.200.44.225:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.