server_name
Offline 37.204.110.144:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:29 UTC12d ago | 1 | – | running | 0 |
| Sat 17 Oct, 00:06 UTC12d ago | 1 | – | 0.4 days | 1 |
| Wed 14 Oct, 16:30 UTC14d ago | 1 | – | 2.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
Over the past week it ranks #15,266 for player hours, which puts server_name in the top 69% of all ranked servers.
How busy is server_name?
We have no live count for server_name right now. It was last seen 10 days 9 hours ago.
Lists and tags
What do the server tags on server_name mean?
The game's server browser reads the tags server_name publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include server_name?
On Rust Population, server_name is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on server_name?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on server_name?
No next wipe can be predicted for server_name, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 22 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on server_name?
The name tells you nothing about gather rates: server_name states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does server_name run?
On Windows, server_name runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is server_name online, and how reliable is it?
We last saw server_name 10 days 9 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 24 September 2026.
Where is server_name located?
A region is not published by server_name. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 37.204.110.144:28015.
Getting in
How do I join server_name?
Open the console with F1 in Rust and enter client.connect 37.204.110.144:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.