Rust PopulationField survey · Rust servers
Observing 103,803 players 11,888 servers 3,995 with someone on 419 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,721EUfirst seen 13 Sep 2026

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online EU 37.230.137.36:20510 checked 8m ago

2x weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 250
0% full
7-day average
1
peak 6
Rank
#2,721
top 12% · #1036 in EU
Last wipe
6d ago
weekly schedule
Next wipe
14h
Fri 30 Oct, 09:13 UTC
Obs. 1 · sightings

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:13 UTC, in 14h. Every Friday at 09:13 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

14h
Fri 30 Oct, 09:13 UTC
7d 0h
Thu 5 Nov, 19:00 UTC
FW
7d 14h
Fri 6 Nov, 09:13 UTC
14d 14h
Fri 13 Nov, 09:13 UTC
21d 14h
Fri 20 Nov, 09:13 UTC
28d 14h
Fri 27 Nov, 09:13 UTC
35d 0h
Thu 3 Dec, 19:00 UTC
FW
35d 14h
Fri 4 Dec, 09:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] rank against other Rust servers?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] ranks #2,721 on seven-day player hours, #1,036 in Europe, and sits in the top 12% of all ranked servers.

How busy is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] holds 0 players at the moment, out of 250 slots. Seven days of counting give an average of 1 players and a peak of 6. The busiest hour in the last 48 was 17:00 UTC, when an average of 2 players were on.

Tags

What do the server tags on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] mean?

The game's server browser reads the tags SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] publishes: gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): The server has 250 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

These Rust Population lists include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Wipe schedule

What does wipe day look like on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

The busiest point of its recent wipes averaged 5 players. 3 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] follows a wipe rhythm of every Friday at 09:13 UTC. A wipe is due on Friday 30 October at 09:13 UTC, the next one. Counted from 6 days 9 hours ago, that is how long the current world has stood. A weekly wipe schedule is published in its tags.

Settings

Which map does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?

A procedural map of size 3,500 from seed 2010758542, generated by the game, is in use on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

You gather at 2x on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], to judge by the name. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?

Rust network protocol 2635 and build 168909 on Linux is what SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run smoothly?

The last 48 hours saw an average of 147 server fps, with 85 as the lowest. Entities peaked at 78,155, including buildings, deployables and everything else. Up to 3,332 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] online, and how reliable is it?

Right now, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is online. About 15 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] located?

With its EU tag, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.230.137.36:20510.

Getting in

How do I join SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Either enter client.connect 37.230.137.36:20510 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://m.vk.com/rust_skynet.

Key to its markings

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp250
Max players The server has 250 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.