Waterworld
Online EU 37.26.136.61:28115 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:12 UTC23h ago | – | – | running | 0 |
| Tue 20 Oct, 16:19 UTC8d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Waterworld rank against other Rust servers?
Waterworld ranks #13,096 on seven-day player hours, #2,437 in Europe, and sits in the top 59% of all ranked servers.
How busy is Waterworld?
Waterworld holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Waterworld mean?
What the game's server browser reads from Waterworld is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Waterworld?
On Rust Population, Waterworld is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Wipe schedule
What does wipe day look like on Waterworld?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Waterworld?
The prediction follows its tag, since too few of Waterworld's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 23 hours ago. A wipe every two weeks is what the tags publish.
Settings
Which map does Waterworld run?
A procedural map of size 2,500 from seed 1337, generated by the game, is in use on Waterworld. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Moldova_X1000.
What are the rules and settings on Waterworld?
The name tells you nothing about gather rates: Waterworld states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Waterworld run?
On Windows, Waterworld runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Waterworld run smoothly?
In the last 48 hours, it averaged 64 server fps, with a low of 35. The entity count reached 49,715: buildings, deployables and all other objects. Memory use peaked at 3,163 MB. What players experience as lag comes from low fps and a rising entity count.
Is Waterworld online, and how reliable is it?
You will find Waterworld online now. The uptime it reports suggests a restart roughly 18 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 19 October 2026, Rust Population saw it for the first time.
Where is Waterworld located?
The EU tag is how Waterworld places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.26.136.61:28115.
Getting in
How do I join Waterworld?
Open the console with F1 in Rust and enter client.connect 37.26.136.61:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.