Rust PopulationField survey · Rust servers
Observing 43,541 players 11,644 servers 3,049 with someone on 97 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,096EUfirst seen 19 Oct 2026

Waterworld

Online EU 37.26.136.61:28115 checked 11m ago

biweekly wipes vanillamoddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,096
top 59% · #2437 in EU
Last wipe
23h ago
biweekly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0012:0022:0007:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020009:0018:0003:0012:0022:0007:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

7.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 10h
Thu 5 Nov, 19:00 UTC
FW
13d 0h
Wed 11 Nov, 09:12 UTC
27d 0h
Wed 25 Nov, 09:12 UTC
35d 10h
Thu 3 Dec, 19:00 UTC
FW
41d 0h
Wed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC23h ago – – running 0
Tue 20 Oct, 16:19 UTC8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Waterworld rank against other Rust servers?

Waterworld ranks #13,096 on seven-day player hours, #2,437 in Europe, and sits in the top 59% of all ranked servers.

How busy is Waterworld?

Waterworld holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on Waterworld mean?

What the game's server browser reads from Waterworld is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Waterworld?

On Rust Population, Waterworld is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Waterworld?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Waterworld?

The prediction follows its tag, since too few of Waterworld's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 23 hours ago. A wipe every two weeks is what the tags publish.

Settings

Which map does Waterworld run?

A procedural map of size 2,500 from seed 1337, generated by the game, is in use on Waterworld. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Moldova_X1000.

What are the rules and settings on Waterworld?

The name tells you nothing about gather rates: Waterworld states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Waterworld run?

On Windows, Waterworld runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Waterworld run smoothly?

In the last 48 hours, it averaged 64 server fps, with a low of 35. The entity count reached 49,715: buildings, deployables and all other objects. Memory use peaked at 3,163 MB. What players experience as lag comes from low fps and a rising entity count.

Is Waterworld online, and how reliable is it?

You will find Waterworld online now. The uptime it reports suggests a restart roughly 18 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 19 October 2026, Rust Population saw it for the first time.

Where is Waterworld located?

The EU tag is how Waterworld places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.26.136.61:28115.

Getting in

How do I join Waterworld?

Open the console with F1 in Rust and enter client.connect 37.26.136.61:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.