Beastmaster DEV (local)
Offline 37.48.20.204:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Beastmaster DEV (local) rank against other Rust servers?
By player hours over the last seven days, Beastmaster DEV (local) places at #15,193, within the top 70% of ranked servers.
How busy is Beastmaster DEV (local)?
At this count Beastmaster DEV (local) is offline, with its last sighting 12 days 6 hours ago.
Tags
What do the server tags on Beastmaster DEV (local) mean?
What the game's server browser reads from Beastmaster DEV (local) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Beastmaster DEV (local)?
On Rust Population, Beastmaster DEV (local) is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Beastmaster DEV (local)?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Beastmaster DEV (local)?
The record holds too few of Beastmaster DEV (local)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 19 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does Beastmaster DEV (local) run?
A procedural map, generated by the game, is in use on Beastmaster DEV (local).
What are the rules and settings on Beastmaster DEV (local)?
No gather rate appears in the name of Beastmaster DEV (local). Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Beastmaster DEV (local) run?
Rust network protocol 2634 and build 167398 on Windows is what Beastmaster DEV (local) uses. The protocol must match for you to join, and Steam updates it for you.
Is Beastmaster DEV (local) online, and how reliable is it?
Currently offline, Beastmaster DEV (local) was last seen 12 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 9 October 2026.
Where is Beastmaster DEV (local) located?
No region is published by Beastmaster DEV (local). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 37.48.20.204:28015.
Getting in
How do I join Beastmaster DEV (local)?
Open the console with F1 in Rust and enter client.connect 37.48.20.204:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.