Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Online 37.60.224.119:30115 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main rank against other Rust servers?
By player hours over the last seven days, Q1 - Aim Training / Matchmaking / Facechecks - EU Main places at #1,717, within the top 8% of ranked servers.
How busy is Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Of its 16 slots, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is using 0 right now. Seven days of counting give an average of 3 players and a peak of 6.
Lists and tags
What do the server tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main mean?
These are the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
On Rust Population, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is filed under these lists: Rust servers in Europe, Rust aim training servers, counted live and Community servers, field-listed. Filter the server list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
The record holds too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 53 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?
The map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main is procedural, made by the game at size 1,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
The name tells you nothing about gather rates: Q1 - Aim Training / Matchmaking / Facechecks - EU Main states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?
The setup is Rust network protocol 2633 and build 163207 on Linux for Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Steam updates your game automatically, but you need the same protocol to join.
Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run smoothly?
The last 48 hours saw an average of 9 server fps, with 1 as the lowest. Up to 2,859 entities were present, counting buildings, deployables and everything else. The highest memory usage was 715 MB. Players feel lag when fps is low and the entity count climbs.
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main online, and how reliable is it?
You will find Q1 - Aim Training / Matchmaking / Facechecks - EU Main online now. Judging by the uptime it reports, the last restart was about 6 days 7 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Q1 - Aim Training / Matchmaking / Facechecks - EU Main located?
Nothing in the tags says where Q1 - Aim Training / Matchmaking / Facechecks - EU Main is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 37.60.224.119:30115 is where it lives.
How to join
How do I join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Open the console with F1 in Rust and enter client.connect 37.60.224.119:30115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.