EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun rank against other Rust servers?
By player hours over the last seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun places at #1,786, within the top 8% of ranked servers.
How busy is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds 0 players at the moment, out of 16 slots. We counted an average of 3 players in the past week, with 5 at the busiest.
Tags
What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?
These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): You can join up to 16 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appears among the Rust Population lists that follow: Rust servers in Europe, Rust aim training servers, counted live and Community servers, field-listed. Look for it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Its rhythm cannot be told yet: too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
The map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is procedural, made by the game at size 1,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No gather rate appears in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
On Linux, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs Rust network protocol 2633 and build 163207. Your game needs the same protocol to join; Steam takes care of updating it.
Does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run smoothly?
The last 48 hours saw an average of 10 server fps, with 4 as the lowest. Up to 2,845 entities were present, counting buildings, deployables and everything else. The highest memory usage was 776 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how reliable is it?
You will find EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online now. About 6 days 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun located?
Nothing in the tags says where EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is, but its name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 37.60.224.119:30415.
Getting in
How do I join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Open the console with F1 in Rust and enter client.connect 37.60.224.119:30415. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.