LOCAL_MAIN
Offline 37.67.192.175:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LOCAL_MAIN rank against other Rust servers?
Over the past week it ranks #15,404 for player hours, which puts LOCAL_MAIN in the top – of all ranked servers.
How busy is LOCAL_MAIN?
At this count LOCAL_MAIN is offline, with its last sighting 42 days 16 hours ago.
Lists and tags
What do the server tags on LOCAL_MAIN mean?
The game's server browser reads the tags LOCAL_MAIN publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include LOCAL_MAIN?
These Rust Population lists include LOCAL_MAIN: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on LOCAL_MAIN?
Too few wipes are on record for LOCAL_MAIN to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 44 days 1 hours ago.
Settings
Which map does LOCAL_MAIN run?
The map on LOCAL_MAIN is procedural, made by the game.
What are the rules and settings on LOCAL_MAIN?
Nothing in LOCAL_MAIN's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does LOCAL_MAIN run?
Rust network protocol 2633 and build 163794 on Windows is what LOCAL_MAIN uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is LOCAL_MAIN online, and how reliable is it?
Offline at the moment, LOCAL_MAIN was last seen 42 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 September 2026.
Where is LOCAL_MAIN located?
No region is published by LOCAL_MAIN. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 37.67.192.175:28015 is where it lives.
Getting in
How do I join LOCAL_MAIN?
Open the console with F1 in Rust and enter client.connect 37.67.192.175:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.