LOCAL_MAIN
Offline 37.67.194.228:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:19 UTC6d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LOCAL_MAIN rank against other Rust servers?
The last seven days of player hours place LOCAL_MAIN at #13,094, within the top 59% of all ranked servers.
How busy is LOCAL_MAIN?
We have no live count for LOCAL_MAIN right now. It was last seen 6 days 13 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on LOCAL_MAIN mean?
These are the tags LOCAL_MAIN publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include LOCAL_MAIN?
These Rust Population lists include LOCAL_MAIN: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on LOCAL_MAIN?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on LOCAL_MAIN?
Too few wipes are on record for LOCAL_MAIN to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 15 hours ago the current world was made.
Map and rules
What are the rules and settings on LOCAL_MAIN?
No gather rate appears in the name of LOCAL_MAIN. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does LOCAL_MAIN run?
The setup is Rust network protocol 2634 and build 167781 on Windows for LOCAL_MAIN. Steam updates your game automatically, but you need the same protocol to join.
Is LOCAL_MAIN online, and how reliable is it?
Currently offline, LOCAL_MAIN was last seen 6 days 13 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is LOCAL_MAIN located?
Nothing published by LOCAL_MAIN states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 37.67.194.228:28015 is where it lives.
Getting in
How do I join LOCAL_MAIN?
To connect directly, open Rust's console with F1 and type client.connect 37.67.194.228:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.