TroubleChute
Offline 37.73.36.120:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
Over the past week it ranks #14,693 for player hours, which puts TroubleChute in the top 67% of all ranked servers.
How busy is TroubleChute?
TroubleChute is offline at this count; we last saw it 17 days 23 hours ago.
Tags
What do the server tags on TroubleChute mean?
What the game's server browser reads from TroubleChute is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days ago the current world was made.
Map and rules
Which map does TroubleChute run?
The map on TroubleChute is procedural, made by the game.
What are the rules and settings on TroubleChute?
The name tells you nothing about gather rates: TroubleChute states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TroubleChute run?
The setup is Rust network protocol 2634 and build 167398 on Windows for TroubleChute. Steam updates your game automatically, but you need the same protocol to join.
Is TroubleChute online, and how reliable is it?
Offline at the moment, TroubleChute was last seen 17 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.
Where is TroubleChute located?
Nothing published by TroubleChute states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.73.36.120:28015.
Getting in
How do I join TroubleChute?
Either enter client.connect 37.73.36.120:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.