Krezos Project mod x1
Offline 37.79.254.3:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 15:18 UTC18d ago | 1 | – | running | 1 |
| Wed 7 Oct, 18:16 UTC20d ago | 1 | – | 1.9 days | 0 |
| Sat 3 Oct, 14:58 UTC24d ago | 1 | held half | 4.1 days | 0 |
| Fri 2 Oct, 19:38 UTC25d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 17:51 UTC35d ago | 2 | halved by day 3 | 10.1 days | 2 |
| Wed 16 Sep, 15:06 UTC41d ago | 2 | held half | 6.1 days | 0 |
| Tue 15 Sep, 16:56 UTC42d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Krezos Project mod x1 rank against other Rust servers?
The last seven days of player hours place Krezos Project mod x1 at #13,631, within the top 62% of all ranked servers.
How busy is Krezos Project mod x1?
At this count Krezos Project mod x1 is offline, with its last sighting 17 days 13 hours ago.
Tags
What do the server tags on Krezos Project mod x1 mean?
The game's server browser reads the tags Krezos Project mod x1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Krezos Project mod x1?
These Rust Population lists include Krezos Project mod x1: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.
Wipe schedule
What does wipe day look like on Krezos Project mod x1?
Across its recent wipes the busiest crowds averaged 1 players. 25 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 67% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Krezos Project mod x1?
No next wipe can be predicted for Krezos Project mod x1, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 15 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Krezos Project mod x1?
The name says it: gathering is multiplied 1x on Krezos Project mod x1. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Krezos Project mod x1 run?
Rust network protocol 2634 and build 167398 on Windows is what Krezos Project mod x1 uses. The protocol must match for you to join, and Steam updates it for you.
Is Krezos Project mod x1 online, and how reliable is it?
Currently offline, Krezos Project mod x1 was last seen 17 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is Krezos Project mod x1 located?
A region is not published by Krezos Project mod x1. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 37.79.254.3:28015.
Getting in
How do I join Krezos Project mod x1?
To connect directly, open Rust's console with F1 and type client.connect 37.79.254.3:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.