Rusty Hooks
Online 38.18.78.200:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:05 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rusty Hooks rank against other Rust servers?
By player hours over the last seven days, Rusty Hooks places at #15,212, within the top 68% of ranked servers.
How busy is Rusty Hooks?
Rusty Hooks holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Rusty Hooks mean?
What the game's server browser reads from Rusty Hooks is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rusty Hooks?
On Rust Population, Rusty Hooks is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Rusty Hooks?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Rusty Hooks?
Too few wipes are on record for Rusty Hooks to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 20 hours ago the current world was made.
Settings
Which map does Rusty Hooks run?
A procedural map of size 4,000 from seed 18427, generated by the game, is in use on Rusty Hooks. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rusty Hooks?
No gather rate appears in the name of Rusty Hooks. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rusty Hooks run?
On Windows, Rusty Hooks runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Rusty Hooks run smoothly?
In the last 48 hours, it averaged 222 server fps, with a low of 195. The entity count reached 96,096: buildings, deployables and all other objects. Up to 3,104 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Rusty Hooks online, and how reliable is it?
Rusty Hooks is up and running at the moment. About 2 days 7 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 4 full days, 96 out of 96 hours. On 23 October 2026, Rust Population saw it for the first time.
Where is Rusty Hooks located?
Nothing published by Rusty Hooks states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 38.18.78.200:28015 is where it lives.
How to join
How do I join Rusty Hooks?
Either enter client.connect 38.18.78.200:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.