Rust PopulationField survey · Rust servers
Observing 32,207 players 11,615 servers 2,774 with someone on 66 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,813habitat unknownfirst seen 16 Oct 2026

RustDev release test (local only)

Offline 38.64.18.124:28015 checked 2d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#12,813
top 58%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:51 UTC6d ago 1 – running 0
Tue 20 Oct, 22:42 UTC8d ago 0 – 2.1 days 0
Mon 19 Oct, 22:47 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 23:44 UTC10d ago 1 – 1 days 0
Fri 16 Oct, 23:12 UTC12d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustDev release test (local only) rank against other Rust servers?

By player hours over the last seven days, RustDev release test (local only) places at #12,813, within the top 58% of ranked servers.

How busy is RustDev release test (local only)?

RustDev release test (local only) is offline at this count; we last saw it 2 days 11 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on RustDev release test (local only) mean?

These are the tags RustDev release test (local only) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RustDev release test (local only)?

RustDev release test (local only) appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on RustDev release test (local only)?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.

What is the wipe schedule on RustDev release test (local only)?

There is no next wipe to predict: RustDev release test (local only) wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 9 hours ago, that is how long the current world has stood.

Settings

Which map does RustDev release test (local only) run?

RustDev release test (local only) uses a map the game generates: procedural.

What are the rules and settings on RustDev release test (local only)?

The name tells you nothing about gather rates: RustDev release test (local only) states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does RustDev release test (local only) run?

The setup is Rust network protocol 2635 and build 168909 on Windows for RustDev release test (local only). Steam updates your game automatically, but you need the same protocol to join.

Is RustDev release test (local only) online, and how reliable is it?

Offline at the moment, RustDev release test (local only) was last seen 2 days 11 hours ago. Over the last 7 full days, 35 of 168 hours were online, or 21%. On 16 October 2026, Rust Population saw it for the first time.

Where is RustDev release test (local only) located?

No region is published by RustDev release test (local only). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 38.64.18.124:28015.

Getting in

How do I join RustDev release test (local only)?

Open the console with F1 in Rust and enter client.connect 38.64.18.124:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.