RustDev release-2 test (local only)
Offline 38.64.18.124:28415 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 23:09 UTC8d ago | 1 | – | running | 0 |
| Tue 20 Oct, 01:09 UTC9d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustDev release-2 test (local only) rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts RustDev release-2 test (local only) in the top 69% of all ranked servers.
How busy is RustDev release-2 test (local only)?
At this count RustDev release-2 test (local only) is offline, with its last sighting 4 days 14 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RustDev release-2 test (local only) mean?
The game's server browser reads the tags RustDev release-2 test (local only) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustDev release-2 test (local only)?
On Rust Population, RustDev release-2 test (local only) is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RustDev release-2 test (local only)?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustDev release-2 test (local only)?
Too few wipes are on record for RustDev release-2 test (local only) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 17 days 18 hours ago the current world was made.
Settings
Which map does RustDev release-2 test (local only) run?
The map on RustDev release-2 test (local only) is procedural, made by the game.
What are the rules and settings on RustDev release-2 test (local only)?
No gather rate appears in the name of RustDev release-2 test (local only). No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustDev release-2 test (local only) run?
The setup is Rust network protocol 2635 and build 168909 on Windows for RustDev release-2 test (local only). Your game needs the same protocol to join; Steam takes care of updating it.
Is RustDev release-2 test (local only) online, and how reliable is it?
Offline at the moment, RustDev release-2 test (local only) was last seen 4 days 14 hours ago. Over the last 7 full days, 13 of 168 hours were online, or 8%. On 16 October 2026, Rust Population saw it for the first time.
Where is RustDev release-2 test (local only) located?
Nothing published by RustDev release-2 test (local only) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 38.64.18.124:28415.
How to join
How do I join RustDev release-2 test (local only)?
Open the console with F1 in Rust and enter client.connect 38.64.18.124:28415. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.