RustDev release test (local only)
Offline 38.64.18.70:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustDev release test (local only) rank against other Rust servers?
By player hours over the last seven days, RustDev release test (local only) places at #15,344, within the top 69% of ranked servers.
How busy is RustDev release test (local only)?
We have no live count for RustDev release test (local only) right now. It was last seen 40 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustDev release test (local only) mean?
What the game's server browser reads from RustDev release test (local only) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustDev release test (local only)?
These Rust Population lists include RustDev release test (local only): Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustDev release test (local only)?
Too few wipes are on record for RustDev release test (local only) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustDev release test (local only) run?
A procedural map, generated by the game, is in use on RustDev release test (local only).
What are the rules and settings on RustDev release test (local only)?
The name tells you nothing about gather rates: RustDev release test (local only) states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustDev release test (local only) run?
On Windows, RustDev release test (local only) runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustDev release test (local only) online, and how reliable is it?
Currently offline, RustDev release test (local only) was last seen 40 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. On 27 October 2026, Rust Population saw it for the first time.
Where is RustDev release test (local only) located?
A region is not published by RustDev release test (local only). The location a server claims is what Rust Population shows, not the place where the machine stands. 38.64.18.70:28015 is where it lives.
How to join
How do I join RustDev release test (local only)?
Either enter client.connect 38.64.18.70:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.